Lock in.
Earn.
Dominate.
A gamified focus timer that converts your focus into on-chain LOKT.
— people already locked in
Focus earns.
Distraction burns.
Focus
Set a task, pick a duration, and lock in. Every minute of verified focus earns LOKT.
Earn
Stack multipliers on top of your base earn rate: blacklist protection, daily streak, and warband alignment. Dismiss a distraction and you burn tokens — and the session ends.
Compete
Each epoch, your focus time contributes to your faction's war effort. When the epoch closes, the winning faction claims the spoils. Your output decides the outcome.
Meet the factions.
The grind is the protocol.
Still mind. Wild growth.
Your competitive faction is randomly assigned each epoch — the playing field is always level.
Built to focus. Built to compete.
Pomodoro Timer
Adjustable session lengths. Task labeling. One pause per session. A mascot that emotes with you — tired, happy, surprised.
Site Blacklist
Block distracting sites. A full-screen codec overlay intercepts you mid-scroll. Stay focused or burn half your hard-earned LOKT forever — your choice.
LOKT Token
Every minute focused mints LOKT. Stack multipliers, protect your session, and earn while the rate is high. It only goes down from here.
Faction Wars
Biweekly epochs on Solana. Competitive faction randomly assigned each epoch — no stacking, no gaming it. Every minute you focus shifts the war. Winners take the epoch. Losers get a comeback bonus next round.
Warbands
Create an on-chain warband and recruit members. The more of your warband that shares your faction each epoch, the bigger your earn multiplier while you focus.
Stats & Achievements
Track sessions, focus minutes, streak, and distractions blocked. Eight achievements. A 7-day activity chart. Built-in — no accounts required.
The halving is
automatic. Immutable.
LOKT has a hard cap of 10 billion tokens. Supply halves every 2 billion minted — written into the on-chain program at launch, no team override possible. The earn rate you see in Phase 1 is the highest it will ever be.
We're currently on devnet. The halving and hard cap are enforced at mainnet launch — but the earn mechanics and faction wars are live now. Users building their warband and focus habits today are establishing their position before the window closes.
"You earn it by locking in. You risk it by competing.
You lose it by giving in to distraction."
MAINNET HALVING SCHEDULE
| Phase | Supply | Base | Max Rate |
|---|---|---|---|
| 1 CURRENT | 0 – 2B | 1.0 / min | 4.5 / min |
| 2 | 2B – 4B | 0.5 / min | 3.5 / min |
| 3 | 4B – 6B | 0.25 / min | 1.75 / min |
| 4 | 6B – 8B | 0.125 / min | 1.5 / min |
| 5 | 8B – 10B | 0.0625 / min | 0.75 / min |
Max rate: blacklist on + day 5 streak + 5 warband members aligned. Warband bonus stays at full strength through Phase 2 — intentional early adopter advantage.
Six phases. One protocol.
Store Launch + Devnet
Chrome Web Store release. Pomodoro timer, site blacklist, two factions, stats, achievements. Live devnet relay with real-time faction war leaderboard and on-chain epoch management.
In ProgressFull Web3
Phantom / Backpack / Solflare wallet connect. Session proof cNFTs (soulbound focus history). Referral bonds. Warband trees and lineage on-chain.
Mainnet + Token Economy
10B hard cap. Halving every 2B minted. Epoch escrow model. Session staking. Global participation multiplier. Mainnet launch.
Competitive Epochs
Full escrow settlements, damage mechanics, comeback bonuses. Bloodline traits earned through play. Warband succession system.
Armory
Equipment items, rarity tiers, paper doll layering. NFT provenance and trading. Warband Coat of Arms builder.
Ecosystem
Mobile app. Public explorer dashboard. Warbands directory. Creator system. On-chain governance DAO.
Be first when the gates open.
Phase 1 is the highest earn rate in the protocol's lifetime. Get notified the moment the extension launches on the Chrome Web Store.
— people already locked in